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by rgovostes 2168 days ago
> Does it make good use of VR's potential?

Of the handful of games I've played in VR, Alyx by far feels the most like I am physically present and able to interact with the world. The one time I've ever been tricked by the illusion was when I bent down to look under furniture in a room, and then I tried to push on said furniture to help me stand back up, oops.

Like other Half-Life games it has great physics. You can pick up a marker and write on a pane of glass; you can shake a bottle and see the liquid inside slosh around. The gravity gun concept returns and it is as much fun in VR as when you first picked it up in HL2.

I won't go too much into VR-centric game mechanics for spoiler reasons, but I'm impressed with how creative they got with hand tracking. As one example, reloading is combat is tense because I have to actually go through the motions of getting out a new clip, ejecting the spent one, chambering a round, etc. while a zombie lumbers toward me.