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by XCSme
2172 days ago
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I don't know about JS being slow, while working on https://curvefever.pro it was not too hard to make the game run at 4k, 60FPS for a 6 player multi-player game that renders dynamic geometry with collisions which changes multiple times per tick. JS is pretty fast if you use TypedArrays, are careful with WebGL calls and pool objects (reduce memory allocations). |
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