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by subhashp 2174 days ago
Great work! I always think how we can help senior citizens to simple stretching and fitness exercises at home.

One challenge for them would be to wear the headset, because it may be heavy or cumbersome.

I am sure something can be worked out ...

2 comments

Some food for thought here!

I feel that the biggest challenge is this: What question is VR trying to answer in this regard? What problem does this solve?

What are the impediments that keep seniors from exercising? Is the fitness market too much geared towards young bodies? Is it solving a mental hurdle to get them to exercise? Which hurdle is this? A fear of confronting the increased risk of injury? Re-connecting with (younger) people? Is it about the cost of entry? What kind of senior are you targetting? At 70, you'll have very fit seniors, and you'll have people dealing with a wide variety of health issues. What about price and affordability? What are alternatives that don't involve complex technology?

So, what does VR do? It's a medium. But like any medium, the real value is in the content you offer, and you need to keep that content fresh and engaging. How are you going to differentiate from personal trainers on DVD, television, YouTube,...?

My PT taught me a ton of simple exercises after a bad injury. There's a ton you can do with a simple elastic band and your own body weight. The most important part is to get into a routine and turn it into a habit. So, the technology shouldn't be detracting attention away from the exercise itself.

Motivation is the biggest challenge. You remember Nintendo's Wii Fit? It was awesome! Nobody uses it / talks about it anymore. That's part of the problem: there's always current tech and the expectation of the "next big thing" that draws attention away. Whereas doing exercises in later life is a sustained habit you hope to teach people across multiple years, exceeding the shelf life of technology.

At the moment the exercises are quite intense (or at least fast) so they may not all be suitable for senior players but I do already have slower exercises in the pipeline where the player needs to hold a cue and follow through with the motion (think of yoga and warmup exercises)

As for the headset. I already am used to it but I hope that the next gen headset will address the fitness aspect as well.

I am actually also eyeing those AR glasses (like the Nreal). The game mechanic and graphics are simple enough that it should be a straight forward translation, the only thing I am worried about is the narrow field of view, but even that could work since the exercises are all focused as coming from the front of the player.