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by scj
2167 days ago
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With the exception of board games that are related to existing games I already like, I treat Kickstarter as a negative signal for the first year. Similar to a video game licensed movie, or a movie licensed video game; even if the title has elements I enjoy, I've been burned enough. Playing it is the only way I'll know I love it. I can't even trust data collection on BGG, because typically the first wave of Kickstarter ratings are by people who have boarded the hype train.
Followed by a re-alignment when people who are playing friends' copies step in. Component quality bias, as well as cost bias are related (and typically compounded by Kickstarter) phenomena. |
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One clear signal to me now is if they offer additional game mechanics as a stretch goal. It's hard enough balancing the base game and making it compelling. If a designer thinks they can do this not once but twice, and in a modular way no less, I question their design sensibilities in the first place.
It's possible that this is a flaw of kickstarting board games in general. The platform incentivizes stretch goals and they don't map well onto most board games.