| > I'd really like to get into more board games, but so many of them have an occult flavor to them. How did you come to this conclusion? It's... completely disconnected from reality. If I go to boardgamegeek.com and look at the "the hotness" sidebar, there are 15 games (of which two, Gloomhaven and Gloomhaven: Jaws of the Lion, would appear to be closely related). In descending order of "occult flavor": 1. Arkham Horror: The Card Game 2. Spirit Island (in which you play as pagan deities trying to repel the forces of civilization) 3. Gloomhaven (perfectly ordinary dungeon crawler, as far as I see) 4. Gloomhaven: Jaws of the Lion 5. Lost Ruins of Arnak (makes some reference to "fearsome guardians" associated with the remnants of a lost civilization) At this point, there is zero "occult flavor" associated with any of the 10 remaining games. So, in the order listed on the site: 6. Pendulum - "Players command their workers, execute stratagems, and expand the provinces in their domain in real time to gain resources and move up the four victory tracks: power, prestige, popularity, and legendary achievement." 7. Dead Reckoning - "is a game of exploration, piracy, and influence based in a Caribbean-esque setting. Each player commands a ship and crew and seeks to amass the greatest fortune." 8. Imperial Struggle - "is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille." 9. Terraforming Mars - "Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things." 10. Godzilla: Tokyo Clash - "you play as the Earth's most fearsome Kaiju — Godzilla, Mothra, King Ghidorah, and Megalon — battling for dominance as the most terrifying monster in Japan." 11. Wingspan - "You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves." 12. Maracaibo - "is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player." 13. Brass: Birmingham - "tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands." 14. Everdell - "the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters [forest wildlife] intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?" 15. Root - "The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats." |
Gloomhaven is full of demons and Lovecraftian monsters to fight, by the way, and the player characters use summons and dark magic. Great game; we’re on roughly our 40th play session tomorrow!