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by ubercow13
2180 days ago
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I don't see why you would think that. On the contrary it is with solely delay-based netcode that the game would miss your inputs, because it will freeze under bad network conditions and anything you input while it is frozen will be missed. Rollback netcode allows the game to keep running and processing your inputs regardless of the network conditions. You might see the other character jump around somewhat but it's unlikely that your character will warp as the game knows all of your inputs. Your own character can basically continue to react perfectly to your input regardless of network conditions. |
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