Hacker News new | ask | show | jobs
by kupopuffs 2180 days ago
It's a balance between normal delay-input and rollback netcode, not one or the other. You can increase the delay which will reduce teleporting but obviously makes the game more delayed.

Rollback requires your game to be able to rollback to a previous game state. Some games are not developed with this in mind (too much reliance on global state, hard to go backwards in time)