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by syspec
2180 days ago
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Do you have a link to any blog posts, i would love to read about it. I tried to look on http://slippi.gg, but development appears to be closed source? I'm just an outside observer, but i love the topic. For others like myself, this is a great GDC video to watch on the topic > 8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2 https://www.youtube.com/watch?v=7jb0FOcImdg |
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As to dev blogs, they have a medium[1] with some interesting posts, but nothing too recent, I hope they'll do one in time with all the new stuff.
On top of the rollback, something very notable they did was realising melee has 3 frames of input lag when running on native hardware, so they managed to remove them from Dolphin when running on 120hz screens. This allowed them to keep those frames as a delay buffer without actually having a real effect on gameplay.[2]
[0] Slippi Github: https://github.com/project-slippi/
[1] Dev Blog: https://medium.com/project-slippi
[2] Post about Faster Melee, the previous netcode iteration, going into the input delays: https://www.reddit.com/r/SSBM/comments/azoiqz/faster_melee_2...