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by barrkel
5568 days ago
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"There are other advantages to using unsigned types. For instance, it gives an explicit hint to the person reading the code about the range of the value." This is, without doubt, the worst reason for using unsigned types, and it's the primary reason (IMHO) for the flaws in the C API that force you to use unsigned types unnecessarily. Unsigned types are not a documentation feature, and they are not merely an advert for an invariant; they are opting in to a subtly different arithmetic that most people are surprised by. It would be better to have a range-checked types, like Pascal, than to infect the program with unsigned arithmetic. I find that most programs deal with values for their integer types with an absolute value of under 1000; about the only excuse for using an unsigned type, IMO, is when you must have access to that highest bit in a defined way (for safe shifting and bit-twiddling). |
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I think that's a "citation needed" moment there. It's true that any native integer type will strange if you go outside of its defined range. The only way to avoid that is to use a language that automatically converts to bignums behind the scene (Common Lisp, etc)
What I don't agree with is that this is something that "most people are surprised by" If anything, the word "unsigned" is a pretty good hint about what behavior you'll get.
And even when you play fast-and-loose with the rules, it usually turns out ok:
even if d > c, this will do the expected thing on any 2's compliment architecture. Now, this will break if a and b were instead "unsigned long long". I think that case is fairly rare -- it's not a mistake I've seen commonly in real life (especially compared to the dangerous "botched range-check of a signed value" error)But you are correct that it's not "merely an advert for an invariant" -- it's advertising that the compiler actually reads. It gives you better warnings (I've had plenty of bugs prevented by "comparison of signed and unsigned" warnings) It also allows the compiler to optimize better in some cases: compare the output of "foo % 16" with foo as signed and unsigned.
> It would be better to have a range-checked types, like Pascal
Adding runtime checks to arithmetic is the type of costs that are never going to be in C. This is no different than saying "C should have garbage collection" or "C should have RTTI". They're perfectly valid things to want in a language, but they're anathema to the niche that C holds in the modern world. With C I want "a + b" to compile down to one instruction -- no surprises.
And even if you DID do a range-check, what do you do if it fails? 1. Throw an exception? Sounds logical... oh wait, this is C there's no such thing as an exception 2. Clamp the value? Now you have behavior that is just as bizarre as an integer overflow 3. Crash? Not very friendly.. 4. Have a user-definable callback (i.e. like a signal) What is the chance that the programmer will be able to make meaningful recovery though?
There are, however, some additions to the C99 type system that I think would be useful.. for example C++11's strongly typed enum's are a good idea.
> I find that most programs deal with values for their integer types with an absolute value of under 1000
I find that most programs deal with values greater-than-or-equal-to zero.