| After using Go for ~5 years, so many little things in Rust blew me away. I thought I was okay with Go's "enums" but then I saw Rust's Enums. Most notably, the real enum type combined with pattern matching was an eye opener over what I've been missing. Iterators were another one. The ability to express data transformation (mapps/filters/etc) in a very concise way blew me away. I had no idea what I had gotten used to in Go, though that's definitely not to say that I didn't feel the pain. There's advanced features in Rust I could live without, but most of it just feels empowering. The beauty in it though, in my mind, is that you don't need to use all that advanced stuff. You can write Rust shockingly similar to Go. The only thing Go truly nailed in my eyes is green threads. Those will always be better in Go than Rust (though futures are getting way better). Go nailed green threads. But all the other "lack of features as a feature" left me frequently wanting for more tools to solve simple problems. And I was a Go nut. I have a Gopher plushie in my car for Petes sake. |
This applies in any case where one language is more complex than another. You can write almost any style of any language in C++, for example.
The problem is that every team ends up writing in their own subset of these languages, which means it's impossible to ever really achieve expertise. Each team's definition of the language is different, and no one has worked on every team. Ergo no one in the world is actually a C++ expert at any given company's "version" of C++, even if you know every C++ feature independently. You have to follow the style guide which tells you what subset of the language to use and how to use it. This isn't an insurmountable problem but it is a problem. Rust has the same issue.
With Go, everyone can feel free to use the entire language and every team's code ends up looking and feeling incredibly familiar, making it straightforward to contribute to most parts of any code base.