> a solid state microled chip with microlenses
For someone with no knowledge about AR hardware, how is this different (from the perspective of the end user) than a traditional hololens style display?
The biggest problem of all waveguide systems is that they are freaking inefficient, with optics consuming 50-90%+ of all light.
And it is the same problem with pretty much all complex optical systems in AR/VR glasses.
This is why I am a proponent of using mirror optics in this application.
The biggest problem of all waveguide systems is that they are freaking inefficient, with optics consuming 50-90%+ of all light.
And it is the same problem with pretty much all complex optical systems in AR/VR glasses.
This is why I am a proponent of using mirror optics in this application.