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by tchock23
2181 days ago
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I wonder how much of this is 2D/3D and a feeling of “presence.” Anecdotally, I’ve been playing various games in VR with friends & family and it just feels so much more like I’m there. I’d be interested to see research on building trust in virtual 3D environments vs. 2D video chat. Also, the email vs. in-person donation research didn’t make sense to me. Of course someone that asks you for a donation in-person will get a higher response. However, the reason would be social pressures, reciprocity and/or conformity rather than anything inherent to physical presence. |
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If those cues could be identified, maybe you could point a high-res camera pointed at the person to capture them and then reproduce them on their VR avatar. I doubt the science is there, though.