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by prospero 2176 days ago
It's very plausible that these techniques could be used to fix the output of a CSG library that uses floating point math, but I'm not sure what the specifics would look like. If anyone has ideas in that vein, I'd be very interested to hear them.
1 comments

I was thinking along the lines (based on skimming documentation) of CGAL using arbitrary precision integer based rationals, which are slow, and using floating point with the error correction might potentially be faster.

Unfortunately, it's probably way beyond my ability to delve in to it.