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by ensiferum
2184 days ago
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Well to be honest UE4 codebase is one of the biggest garbage dumps I've ever had the displeasure to work with. I think the biggest problem is that it's just been accumulating 20 years worth of code and features without anything ever being refactored. And because of the current status you'd never actually want to modify any existing functionality because you're bound to break something. It's also super badly documented and riddled with bugs and really bad and confusing design deductions such as using instances of your UClasses to represent the "types" and and then having to use flags at runtime to see if "this" is archetype or not. |
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