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by hyung
5570 days ago
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I've been a developer for iPhone/Android for a couple years now. Making livable money on iPhone, just barely breaking even, if not losing money, on Android. - Your best shot at Android is to make an app that doesn't push the hardware. We built a high-end game, but we couldn't afford to keep supporting the latest devices. In fact, our game crashes hard on the Xoom/Gingerbread, but it's not making enough money to justify a fix. Fragmentation is a huge problem on Android, so for indie devs, staying low-end is the only real alternative. - Our games have been featured by both Apple and Android, and been in both top selling lists. Our Apple revenue was easily 50x our Android revenue. - I think you'll have better luck from a free, ad-supported app instead of a paid app on Android. - If you want to make livable money, then your options are: (1) get as iOS app featured by Apple, or in the top 200 apps for a long time, or (2) create a stable of smaller apps that work well on all iOS/Android and don't need to be ported/tested on each individual device. |
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