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by harkal
2184 days ago
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I find that any game created with this game engine ends up being far more code-heavy and complex than it would be without using it. In my mind, this invalidates the argument of using an ultra-minimalist game engine at the first place... |
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You have to write more boilerplate, but at least you know what all that code is doing because the framework is so easy to understand. By contrast, a more heavyweight framework lets you wrote less boilerplate because there's a helper function for every situation, but then your application code is filled with lots of magical calls into the framework, so to understand your code you need to look at a different bit of the framework documentation for every line.
That's not to I say I think either is better or worse, just that those are the expected trade offs.