Hacker News new | ask | show | jobs
by lanerobertlane 2190 days ago
I remember Dungeon Master on the Atari ST having fuzzy bits. There was also another game, I can't remember which that instead of locking up or not loading on detecting that the fuzzy bits were not fuzzy (and hence it was a copy) changed the gameplay so that the end boss was unbeatable.
2 comments

The Atari had a lot of copy protection approaches[1]. No wonder, with the floppy controller being so flexible.

[1] http://dmweb.free.fr/files/Atari-Copy-Protection-V1.4.pdf

Doesn't Dungeon Master put you in a room without exits if you use a copy? I think it did this one level in or something like that?