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by cgrealy
2178 days ago
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You can build a house with bricks. But you also need adhesive. And past a certain (very low) complexity, you probably use wooden framing, cut to size. And a different material for the roof, and glass for the windows and some kind of insulation, plastics for piping, and so on and so on and so on. And that’s not even getting started on more complex buildings. As for electronics, yep, you start with discrete components, but as you said yourself, you quickly end up with specifically designed components for efficiency. |
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What often happens with software development is that despite all the abstractions that get built while building one piece of software, it often turns out those abstractions can't be just pulled out and reused in another context because often those abstractions are too leaky.
I think the "original sin" stems from how "cheap" it is to write a line of code, and another one, and another one. It's not that good abstractions are never being built during software development; but when they do they usually take a long time to mature and have to be sought purposefully (and they cost way much more to engineer).
What sets software development apart from other forms of engineering is that it's often "ok" to build a house with mud and sticks that will collapse on the first strong gust of wind because ... "because it's just a POC", "let's see if we really have customers before doing it right", "making this too well has an opportunity cost of not doing something else", etc etc