Gothic 1 was one of my favorite RPGs of that era. The setting was intriguing (it was devised to limit the world, but it was an interesting way of doing so), the world felt "alive", with night-day cycles and NPCs going their way, working, etc. I still have the box lying somewhere, because I keep the boxes of my favorites games.
(Unfortunately, I don't think I have any way to read the original game discs anymore, so I have the game and at the same time I don't have access to its assets...)
The development has come to a (temporary?) halt right now, the bs::framework we were using encountered some issues right after we adopted it... Hopefully we'll be able to resume some time in the future! In the meantime, https://github.com/Try/OpenGothic is more feature-rich.
(Disclaimer: I worked on the project but I am not the maintainer nor am I any kind of leader figure in the dev team)
Gothic 1 was one of my favorite RPGs of that era. The setting was intriguing (it was devised to limit the world, but it was an interesting way of doing so), the world felt "alive", with night-day cycles and NPCs going their way, working, etc. I still have the box lying somewhere, because I keep the boxes of my favorites games.
(Unfortunately, I don't think I have any way to read the original game discs anymore, so I have the game and at the same time I don't have access to its assets...)