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by steeleduncan 2193 days ago
I love go, but I've never thought of it for game projects due to the GC.

Have you had to do anything to avoid problems with the GC? (e.g. manual runtime.GC() calls, or work to avoid generating garbage)

1 comments

No premature optimizations from the GC perspective that I am aware of. So far it has not gotten in the way from what I can see. The Go team has made some excellent improvements. The team has been doing work profiling along the way already even in this early phase.