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by mikepurvis
2184 days ago
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> I don’t think games are well adapted to open source. Not as end products, but it's pretty insane how much is available these days as far as free engines and tooling. Both in terms of beer (UE4 is free for all but the most successful of projects) and libre (Godot, LÖVE, loads of others). There are also tons of classic games that have been rebuilt from their assets as modern open source engines: https://en.wikipedia.org/wiki/List_of_game_engine_recreation... And, finally, there are also a small number of pure OSS labour-of-love titles, like the incredibly ambitious 0ad: https://play0ad.com/ None of this really disputes the notion that commercial game development is not (and has never really been) well suited to open source development. But it's nonetheless interesting to look at how these things have evolved over time. |
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