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by jefflinwood
2183 days ago
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This is topical - I'm currently working on an uplift/erosion simulation with Unity/C#. I'll be curious to try this algorithm out. I'm using the Microsplat asset to set the terrain splats based on steepness and altitude. I'm currently using diamond-square to generate the mountains, and it looks good, but my erosion algorithms tended to look off. There's a fascinating world of compute shaders with Unity that would push this onto the GPU, but I don't know if I'll get that far with this project. Thanks for sharing! |
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Diamond square should be good enough for initial terrain, but I'd keep it smooth; let the erosion take care of the details.