Coll simulation! I'm looking for any pointers to noise or other generative methods which looks like eroded terrain from the get-go, without the cost of simulating the erosion process. Any tips appreciated.
- If you raise all height values to a power, you get creases in the terrain that are generated by erosion in real life.
- If you raise all terrain values under a height just above sea level to a power, then you get beach like erosion, so flat areas will form along the shore.
- If you raise all height values to a power, you get creases in the terrain that are generated by erosion in real life.
- If you raise all terrain values under a height just above sea level to a power, then you get beach like erosion, so flat areas will form along the shore.