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by StillBored 2195 days ago
This is completely awesome. I've considered doing something similar (mostly while sitting around in Austin looking at traffic lights backing up 100+ cars to allow 2-3 to enter from a side street) or looking at a pair of lights (accidentally?) acting like a metering device. Particularly city wide as I'm 100% convinced that the actual traffic engineers here are doing something wrong. They reworked a bike lane a few years back on a street I was driving on daily and then I could see them out there for months trying to work around the fact that they backed up a couple major intersections a couple blocks away as a result.

So the question is, given a bit of ML/etc driving it, and some actual commute time data, what are the changes something like this actually can be used to improve traffic?

1 comments

There are lots of data quality and simulation assumption issues that prevent results from being meaningful. I'm mostly positioning this as a way to get people interested in coming up with specific ideas, but of course I'd love to reach trustworthiness parity with industry standard traffic sims.

I actually got started in traffic sim while I was in Austin! If you know anybody there who'd be interested in putting in some work to get the area running smoothly, I'd love to include it as a second city in the game.