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by akhilcacharya 2192 days ago
Its really that I'm just more used to modern stealth mechanics that handhold the player more. It's not my style of play in general.
2 comments

There's a generation gap here. The information density in current game UIs is high with status indicators, aiming aids, location markers, objective lists. Players expect the game to be a DM giving them lots hints on how to proceed through the game. At the time Deus Ex was made one of the talking points was realism. Players wanted to experience the game as a simulation. The hand-holding that's expected today was frowned upon as breaking the immersion. The article briefly touches on this debate between realism vs playability with regards to level design.
It's more of a trial and error kind of play. It really helps to quick save/quick load a lot to figure out what you can get away with.