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by photonemitter 2188 days ago
Loved the Zachtronics games, but at a certain point they hit the issue with becoming 5+ h investments into a single problem, and cross the boundary to tediousness.

Only fully finished exapunks, which somehow didn’t scale as harshly wrt time investment.

After looking more into these a month or two back, it seems like they’re very hit or miss with people, and only manage a smaller impact in terms of people playing them.