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by tallanvor
2191 days ago
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But indie publishers can choose not to sell on Steam - there are numerous online stores they can choose as well as selling it on their own site. If you want to sell an iPhone app, you have absolutely no choice but to go through Apple, and that's where the real problem is. --They make it pay-to-play for devs and prevent customers from making their own decisions on what to put on the devices they own. |
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I’m a relatively experienced dev, but even I don’t have the tools or time to figure out whether some app is safe. So when I had Android hardware, I mostly didn’t install apps.
My kids and parents don’t even have the experience to recognize that an app could possibly be malicious; they wouldn’t be able to figure it out even if they had the source code.
So I buy Apple hardware for all of them, specifically because I like Apple’s gatekeeping. Because 99.99% of app developers might be great people, but if you have an open system, it’ll be abused, and I have better things to worry about.