|
|
|
|
|
by mhandley
2194 days ago
|
|
Computationally, it's difficult, but I don't think it's intractable. Bear in mind this this is not an animation, but a real-time simulation: https://youtu.be/m05abdGSOxY?t=428 I'm running Dijkstra across this mesh at 30fps in real-time on my laptop while also doing the 3d animation. My laptop fan does spin a bit, but it's not crazily optimized code, and for the video I was also recording to H.264 simultaneously. Doing routing for all customers simultaneously is certainly feasible if their groundstations do the computation, based on routing state supplied in real-time by the constellation. Other solutions are probably possible too, but this seems simplest to me, and scales linearly with customers. |
|