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by runawaybottle 2197 days ago
From what I know, World of Warcraft does something like that on a conceptual level. Obviously syncing game state in non-action game like WoW is probably a little easier than something like a full blown action FPS.

https://wow.gamepedia.com/Sharding_(term)#Behavior

1 comments

Planetside 2 is a great and current example of multiple massive 100+ player battles occurring simultaneously in the same server/map.

Obviously its graphical detail is nowhere what was shown here, but the precedent exists, and the only thing that would be different is the geomotry and texture res.