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by aaanotherhnfolk 2191 days ago
All AAA games need to be cross platform to maximize revenue with a long tail, so they target the lowest common denominator for hardware requirements.

No one is going to design gameplay for a special hardware constraint unless the gameplay can degrade to lowest common denominator. Which of course, makes needing the special hardware optional.

There are few exceptions to this rule. Some platforms pay for exclusivity, effectively covering lost revenue from other platform streams. And Nintendo alone makes a profit on hardware, so they can produce platform exclusives to drive addtl revenue from hardware sales.

Special SSD pipelines, while PC gamers are still using 7200rpm HDDs, are about as appetizing to game devs as waggle controls or Kinect sensor games.

The new consoles include these SSDs not to make something possible now, but to remain relevant in ten years time when PCs may have caught up.

This is the game industry's equivalent of supporting IE 11.