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by redka
2204 days ago
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I dunno. I implemented my games'[1] netcode on top of WebRTC and it runs just as well as proper UDP stuff. If you configure it be unreliable and pack everything into small binary commands then it behaves exactly like you'd want for a fast-paced multiplayer game.
Obviously most web games use websockets for networking but it is certainly possible (albeit much more difficult) to have very fast netcode in a browser game. [1] https://redka.games/mages |
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