Yes you are absolutely right about Worms inspiration :)
There is minimally one another thing I would like to borrow from Worms and it's the water. I like the idea of tanks to be sunk when they are "out of terrain".
Good idea with this multiplayer. I didn't think about this way. Fell free to reach me on e-mail (see github profile).
This is what has been lacking. Scorched Earth was a great game to play in the office. Coworkers could take their turn whenever they had time. Through the years, I've searched occasionally for an updated version.
It's single player only unfortunately (yet) and the AI leaves quite a bit to be desired... But I'll get to it eventually!
Here are the instructions:
- You are always the red tank
- Left/right arrow changes the firing angle
- Up/down change the firing power
- Pressing SHIFT and/or ALT performs the above faster or slower
- Tab/shift-tab switches between weapons
- Spacebar fires
You are welcome. It's pleasure for me to see when somebody likes it.
I am planning to keep adding more features, so if you are interested check github repo after while again. E.g. there will be definitely some way to increase radius of explosion in next release.
I think I can spot a few places where you got inspired by Worms as well :)
- Scenario doodads like trees - Projectile distances when they fly off screen - Cross tombstones, like in the original Worms!
Is that right?
Edit: What do you think of remote multiplayer via shared Tmux sessions?