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by corysama
2202 days ago
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vvanders, I believe you’ve worked in games so you might already know about how the PlayStation 1 kindof had radix sort baked into the hardware. The hardware had no Z buffer, so all polygons had to be ordered back-to-front using the Painter’s Algorithm for visibility. The hardware understood a linked list of polygons; as odd as that sounds. And, the standard practice presented by the API was to have a pre-allocated linear array of NOP list nodes forming a radix as the starting point for inserting sorted polys. |
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