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by andrewmcwatters
2210 days ago
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I will prioritize this immediately. I believe one should be able to understand all of the concepts the engine offers within short order, and clearly I need documentation to back that belief. Everything is there to get started in just minutes, reducing any installation friction typically found with larger game engines, but I agree that documentation should be able to reduce the cognitive friction such that one can get started faster. Thank you for pointing this out. If you're so inclined, sample game code comes with the engine for the time being to understand how it works. I realize this isn't completely ideal, but feedback like this is critical to the direction I take. |
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You can see the documentation system in action in this project: https://www.brachiograph.art
Regarding Grid, personally I always like to look at example applications built with framework/library/engine so seeing a list of projects that utilize Grid would be nice.