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by rlp
2209 days ago
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Very nice! The sampling mask makes a big difference. I played around some with creating shaders in Unity for this type of thing last year. I liked how it looked on still frames, but I was never quite satisfied with the results for movement. |
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With the genetic drawing method linked, you could start with the current frame, and add brush strokes to the regions that are different to make it more like the next frame. That way things that aren't changing would stay still and not flicker.