| Tracking: if you're asking a question or otherwise anticipating where the other will add, there are relatively few places to look. Also, we use different colors per author in multi-author utterances, which makes it easy to spot another's writing. Of course, unless you have an animated or history-preserving medium (which we assume we don't), then reconstructing the order of conversation might be difficult. That is entirely in keeping with our sense of what is "natural" to a non-linear language. The order in which something was written is temporal, and everything temporal is linear, so it's disfavored semantically & grammatically. We prefer to challenge concepts like "conversation" at the root on such issues, rather than try to adapt UNLWS to afford them. Sketching: we assume an infinite plane writing canvas. In practice, this means eg that one can use scaling to fit anything anywhere. However, we generally do not make use of images, unless it's purely quotative. We do have e.g. graphs grammaticalized, though (inspired by Tufte's sparklines, but with a few more affordances from not being in a linear embedding.) 3d+: We considered that early on — and it's addressed in my essays on language design — but we rejected it as too under-constrained and difficult to work with in practice. However, I've recently been thinking about a UNLWS-ish tactile 2.5D concept, which would use texture and a shallow height dimension — like a topographic map, not like an ants' nest. That's still in early conceptual stage, and not documented anywhere except a couple posts on CONLANG-L. |
I’m imagining a conversation as a space containing multiple regular UNLWS planes, intersecting at certain [binding?] points.
Such an approach would ideally leave dimensionality to the medium, language itself could remain under same constraints as before.
A conversation plane would be viewed in 2D, but certain points could indicate connections outside of current plane. For such a point, viewer can pull up a projection that shows connecting conversation planes in some way (possibly 3D or pseudo-3D).
Of course, there are some technical challenges in implementing a medium that works this way, and it’s unclear how groundbreaking or useful it would be in practice (after all, all conversation planes should be possible to represent as areas on one larger plane, just with longer connecting lines).