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by smogcutter 2210 days ago
Another fellow wargamer here! I’ll second that Crossfire is fantastic. It totally captures the rhythm and feel of what it’s trying to represent, without getting bogged down in irrelevant detail. It’s also one of the only really innovative sets of wargame rules I’ve ever played, most of which are essentially the same mechanics combined in different ways.

Another old set with some great ideas is Loose Files and the American Scramble, for the American Revolution. Originally a magazine article (from the 80s I think?), you can find the pdf floating around online. Three pages of rules, and super tightly focused on what makes the AWI unique. 100% worth a look if you have any interest in the period.

I think you’re right about computer games when it comes to hardcore number-crunching simulation. Computers being better able to portray fog of war is also a huge advantage. But I think tabletop games can do certain things better, especially when it comes to things like command friction. On the tabletop, when an order fails to go through or an unlucky break sees your units dissolve in a rout, you can easily understand what happened and it just becomes part of the story of the game. But in a computer game not having precise control can be very frustrating, like you’re at the mercy of opaque mechanics and the RNG.

1 comments

Thanks for the recommendation! I'll definitely look for the PDF, because a recommendation from a fellow Crossfire fan carries a lot of weight for me ;)
Hah! Us grognards gotta stick together. Loose Files is definitely a little rough around the edges and shows it’s age: for ex. it mentions that officers can send orders, but what that means is left as an exercise for the reader. But with some common sense adaptations it plays really well.