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by outworlder
2212 days ago
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> To do the rough and final layouts of the environment multiple people (director/art director/modelers/set dressers/dp) all went into vr (sometimes together) and used tools in UE to place/scale/rotate objects. I didn't know about that. This is amazing. > I've done a fair bit of modeling which involves a lot of manipulation of points and faces and also involves lots of object tumbling I've done some hobbist-level CAD. Very often I had to turn the object slightly in a couple of directions to get a better sense of perspective. That comes for 'free' with VR, and you can also move your head, or yourself, without turning. Mind you, I'm picturing working while sitting down so as not to be too tiring. Fine vertex manipulation may still be tiring, but I'm thinking organic modelling would benefit. Also specially for CAD, when you want to visualize and "explode" your model. Normally it involves lots of camera moving around. |
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