|
|
|
|
|
by derefr
2213 days ago
|
|
If you really break it down, a font is just a pixel shader that happens to embed its own texture atlas. (I wonder if we could achieve a win by actually having a font-format that is just an abstract pixel shader that could be handed off to the GPU driver for compilation? Either way, we'd probably just pre-render glyph tiles to a texture, so I'm not sure it'd make much of a difference.) |
|