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by rayalez
2208 days ago
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For the past couple of weeks I've been trying to do something like that for DnD. Come up with a system that doesn't have countless intricate rules and tedious arithmetics, but instead focuses on the social/creative aspects of the game, encourages creativity, improvisation, and storytelling. Keeping the rules fun, simple, accessible, yet flexible and powerful. Something you can play with your kids, or introduce to non-gamer friends to have a fun evening or two (but also is capable of supporting longer campaigns if you get into it). You can learn everything you need to play the game by reading a couple of pages, or teach it in 10-15 minutes. The project is still in the very early stages, basically a draft, but I'd love to know what you think: https://playmirage.io/ (For people who have some good ideas about the rules, or want to contribute ideas for spells, magic items, and adventures - project is open source and available on github: https://github.com/raymestalez/mirage) |
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No shortage of rules-lite RPGs out there, with varying degrees of similarity to D&D. FATE and FUDGE are the two that come to mind, but there are lots of others.
There Is No Spoon, a simple RPG that was big on RPG.net a while back is another good example.