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by nightowl_games 2211 days ago
> Use the high-level Godot Multiplayer API in combination with Websockets and ballparq automatically sets up a multiplayer server in seconds!

I doubt this works very well.

1 comments

Well, it's still in beta so how would you know?

Also, Websockets are a pretty good time saver. They are basically a thin layer on top of TCP that allows you to send packets of arbitrary size whereas TCP only allows you to send a single stream of bytes and you have to do everything yourself.