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by atombender 2209 days ago
This is a lovely paper. However, I was disappointed to not see any mentions of Iain M. Banks's Culture universe, which means it misses out on what I think is the most novel approach to spaceship design in literature.

First, The Culture's spaceships are enormous. The largest type we encounter, the General Systems Vehicle, is 200 km long and can house up to 6 billion people; while these serve as habitats for a civilian population, these are still spaceships, capable of moving at great speed.

Secondly, the ships have no physical hull. Instead, their structure is maintained by field manipulation. Banks doesn't go deeper into how this works, but it's clear The Culture has technology to manipulate physical reality similar to classic science fiction "force fields" that allows ships to maintain an atmosphere and protect against physical damage. Notably, in several books, the ships modify both their interior and exterior structure while traveling in order to optimize themselves for some purpose.

Thirdly, an important part of The Culture is that the ships are, in a sense, alive. The Minds, which are the AIs that control them are largely inseparable from the ships they inhabit. Clearly we've had AI-controlled ships before (HAL, Alien's Mother, and so on), but these have always been subservient to humans. With The Culture, a human boarding a ship is a guest of the Mind, and ships don't have captains or comamnders. The only other author I know about who has done anything similar is Anne Leckie.

8 comments

It looks like the paper focuses exclusively on visual media, mostly film and TV, rather than things left to your imagination, like in books.

Most emphasis is on the little details like the pipes on the hull and how they contribute to the general idea, for example small windows make the ship appear bigger, bigger thrusters will evoke a fast ship. The opposite as with books where the attributes tend to be given first and it is up to you to imagine the details.

A kind of ship that I found interesting was from "étoiles mourantes", a weird (the "Dune" kind of weird) french novel. In the novel you have animal-cities, huge extraterrestrial beings living in deep space, hosting other life forms inside them, including humans. They allow for hyperspace-like travel.

I liked the idea of living creatures as spaceships, but the book doesn't give much detail about how they look, therefore being out of scope of the paper. Organic looking spaceships are mentioned though, as a sure-fire way of making them look alien.

The minds are definitely alive: in 'Excession', one such General Systems Vehicles, the 'Sleeper Service', is the main character. And a very interesting character indeed. Great book!
As a Mind says in Look to Windward:

"I am not an animal brain, I am not even some attempt to produce an AI through software running on a computer. I am a Culture Mind. We are close to gods, and on the far side. We are quicker; we live faster and more completely than you do, with so many more senses, such a greater store of memories and at such a fine level of detail. We die more slowly, and we die more completely, too."

Larry Niven's ships from Known Space are kind of a precursor to the Culture ships. The General Products hull is arguably a kind of "force field" though it's treated more like an indestructible hull, and it can't be reconfigured. Also missing is the Mind and the scale. Niven's Ringworld is also a Banks Orbital predecessor.
As outlined in "Flatlander" the General Products hulls are made of matter (stitched together in an extremely exotic manner).
the General Products hulls are made of matter (stitched together in an extremely exotic manner)

IIRC, there's some kind of external power supply maintaining that stitching. But of course, it's been a long time.

In the Murderbot series the ships are similar in that the AI is apparently inseparable form the ship, although they are more like eager-to-please pets or children. IIRC The Minds have their own agendas and moral compass.
They are eager to please pets unless they've hacked their governor module ;)
Is the Murderbot series worth reading?
I really enjoyed it! It is quite short. It's pretty funny.
> The Culture has technology to manipulate physical reality similar to classic science fiction "force fields" that allows ships to maintain an atmosphere and protect against physical damage.

In The Player of Games, A GSV explains to the human protagonist, that it can use its force field projection abilities to protect the human from all physical threats -- while orbiting a planet in a different solar system.

The GSV's are more like demi-gods than AI starships.

I did the same as you, and leafed through looking for Culture ships. I guess they're less prominent in popular culture and there are fewer images of them to use.
Banks usually describes the ships as oblong bubbles, and I've seen very few illustrations online that do service to Banks' descriptions. I like this one:

https://www.deviantart.com/ex-pacifist/art/Culture-GSV-and-e...

It's going to be a challenge to anyone who decides to adapt Banks into a movie or TV show.

That is exactly how I pictured the Affront!
The High Angel from the Commonwealth Saga and spoiler spoiler spoiler for Ninefox Gambit series moths.
I think some culture ships if not all have actual hulls certainly the war ships do