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by lgierth 2213 days ago
I recently started playing No Man's Sky, a space game that has systems and planets procedurally generated.

More varied spaceships and spaceship classes are something I'm looking forward too, maybe the developers can take some inspiration from OP.

1 comments

Procedural general works well for terrains and ecosystems, but not for man-made objects. There has been some great work on procedurally generated architecture, but they all need extensive manual tweaking before they can be used. This tells us a lot about what differentiates design from natural forces.