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by DethNinja 2214 days ago
Game I’m making is still under wraps but for example: I got multiple building, door, control terminal, and signature variants all developed in Houdini. Doors have to open whenever a player within guest list comes near the door. Assume there are 100s of combinations you can make with these variants. I can just select the variants I want in Houdini, combine them within Houdini, click to a button I programmed in python that says bake and it will output a nice TOML file that automatically gets read by UE4 and I can just drop a blueprint that already exists within UE4 to world space and I’ll have my combined building show up on the planet literally immediately.

Honestly Houdini is so complicated it will probably take you three months to get to basic proficiency and you will need to learn python if needed. I mostly used YouTube tutorials and documentation itself.