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by gfxgirl 2209 days ago
Have you tried it on a package of similar size? Yes I hate the Unity/Unreal start up issues. On the other hand they are doing a ton of stuff for you. Compiling 100s or 1000s of shaders for for particular GPU, compiling all the code, processing all the assets for your particular platform. Those all get cached but the first open is painful. But I can't imagine Godot is any different. Those steps have to happen and they are all heavy steps. If Godot is faster it's more likely because it's doing less for you than because it's actually faster.