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by ForLoveOfCats 2213 days ago
I've been writing C# with Godot for well over a year and a half now. I've had technical issues, especially early on due to how immature it was, and I have my own gripes with some APIs which is natural with something as wide scoped as a game engine. That said I don't have to step outside the static typed safezone very often and the instances where that is required is being reduced heavily over time. GDScript got static typing and basic support for static analysis which is being improved and expanded upon even further in 4.0. At this point in time I would say that C# support specifically has nearly reached first class citizen status and with the API changes in 4.0 which are making signals and others more static will further improve the situation.