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by stevenashley 5566 days ago
I can vouch for this approach. When I was younger I discovered the magic of the Winamp AVS Editor. I would not be developing software today if I hadn't of discovered it.

It should be possible to perform audio analysis within the shader using the Web Audio API. Google has some demos [1] that seem to do this sort of thing though they don't seem to work for me.

These new APIs have me quite excited :)

[1] http://chromium.googlecode.com/svn/trunk/samples/audio/index...