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by stevenashley
5566 days ago
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I can vouch for this approach. When I was younger I discovered the magic of the Winamp AVS Editor. I would not be developing software today if I hadn't of discovered it. It should be possible to perform audio analysis within the shader using the Web Audio API. Google has some demos [1] that seem to do this sort of thing though they don't seem to work for me. These new APIs have me quite excited :) [1] http://chromium.googlecode.com/svn/trunk/samples/audio/index... |
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