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by jstarfish
2216 days ago
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I like that want/fear approach. Will have to give it a try sometime. My own system has been to approach NPC definition like Telnet protocol negotiation. Probably a reflection of autism on my part because I'm now realizing my NPCs have no emotional motivators: I can do ___.
I'm willing to do ___.
I won't do ___.
I can't do ___. Perhaps merging these two ideas would make my NPCs more human :) |
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