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by jstarfish 2216 days ago
I like that want/fear approach. Will have to give it a try sometime.

My own system has been to approach NPC definition like Telnet protocol negotiation. Probably a reflection of autism on my part because I'm now realizing my NPCs have no emotional motivators:

I can do ___. I'm willing to do ___. I won't do ___. I can't do ___.

Perhaps merging these two ideas would make my NPCs more human :)