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by Analemma_
2212 days ago
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Same for Visual Studio (the full one, not VSCode). I think this just the nature of these giant IDEs that let you target multiple OS versions: if you want to faithfully target/simulate multiple operating systems, you need both the OS binaries and the platform libraries for each of them. As the saying goes, couple gigs here, a couple gigs there, and soon you're talking about real disk space. |
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Considering the last patch for just one of the games I play was 50+ Gb, it's pretty reasonable...