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by nightski
2210 days ago
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I think information hiding is the wrong term. It should be hidden for modification, open for inspection. Functional programming naturally promotes this. OO does not. That's my opinion. It's been a useful discussion though so I appreciate everyone's input. |
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I feel like it's difficult to talk about this without examples. The library I like thinking about when I think of passing around in a state variable is the lua C api.
https://www.lua.org/pil/24.1.html here is an example.
https://pgl.yoyo.org/luai/i/lua_State here are docs for the state variable's type.
This is pretty object oriented except that it's not using C++'s syntax sugar. You can't really do much with L except pass it into other lua "methods". The discussion up until your comment seems to be about the difference between using the syntax sugar and passing around a state variable yourself.
Information hiding and these other implementation details are kind of seperate. In my example you can't just configure L exactly how you want by messing around with it or inspecting its state directly. You have to go through accessor "methods".
I think if the argument is that OO promotes information hiding I can agree with that. I'm not sure about the point about the internal state becoming a part of the API though. APIs are contracts that can be met with different implementations right? If your implementation details are public then your contract is huge and inflexible.